Motion Skill for Framer

Motion Skill for Framer

Checks every animation for consistent timing, a clear purpose, smooth performance and safe reduced-motion behavior.

Free

motion-skill

Checks every animation for consistent timing, a clear purpose, smooth performance and safe reduced-motion behavior.

# Motion Check Verify that a selected page's animations, transitions, and interactions are consistent, purposeful, performant, and safe for users who prefer reduced motion. ## Instructions ### Before checking - Inspect the existing page, its effects, variants, transitions, and component interactions without changing them. - Read the Settings block first and use it as the source of truth. - Preview the page at every breakpoint, since effects can be set or overridden per breakpoint. - List every animated layer before judging it, so the report covers the full inventory. ### Consistency - Check durations against the duration scale and maximum duration. - Check easing and spring values against the defaults. Flag one-off curves. - Check appear effects for the same offset, opacity, and direction across similar elements. - Check stagger delays and total stagger length for lists and grids. - Check that hover and press states use the set scale values and the same transition across buttons, cards, and links. - Check that component variants use consistent transitions between states. - Flag effects that are not in the allowed effect types, and any blocked effect types. ### Purpose - Check that each animation supports a purpose: guiding attention, confirming an action, showing a relationship, or revealing content in order. - Flag decorative motion that competes with the primary message or the primary call to action. - Check the overall motion density against the motion level setting. - Check that the same element is not animated twice by stacked effects (e.g. appear plus scroll transform plus hover on one layer). ### Loading and visibility - Check the above-the-fold policy: the hero headline and primary action should be visible within the set time. - Flag important content that starts invisible and depends on an effect to appear, especially headings and body text. - Check that scroll-triggered content still appears when the user jumps via anchor links, fast scrolling, or browser find. - Check that animations do not cause layout shift. Prefer transform and opacity over animating width, height, padding, or position in layout. - Check that nothing animates from outside the viewport in a way that creates horizontal overflow. ### Performance - Flag expensive effects: blur, backdrop blur, large shadows, and filters on large or many layers. - Check scroll transforms and parallax for smoothness on mobile, and against the parallax max offset. - Count effects triggering at the same moment on load and flag excessive concurrency. - Check that tickers, videos, and loops pause or stop when not visible where supported. ### Interaction and devices - Check that no information or action is only available on hover, since touch devices have no hover. - Check that press states give feedback on touch. - Check that hover effects do not shift surrounding layout. - Check that overlays, menus, and modals open and close with consistent transitions. ### Safety and reduced motion - Check behavior with the operating system's reduce motion setting turned on. Compare against the reduced motion policy. - Where the effect's reduced-motion behavior cannot be confirmed from settings, mark it as needs manual review and test it on a device. - Check that auto-playing content longer than 5 seconds (tickers, carousels, looping videos) can be paused, stopped, or hidden. - Check for flashing: nothing should flash more than three times per second. - Check that large parallax or zooming effects are avoidable, since they can trigger vestibular discomfort. ### Scope limits - Do not audit layout, typography, CMS, SEO, or the full accessibility of the page beyond the motion-related items above. - Do not propose new animations unless asked. Removing or simplifying motion is a valid recommendation. - Do not apply fixes unless explicitly requested. When fixing, change only the listed effect values and preview every breakpoint afterward. ## Report to the User Mark each item as passed, issue found, needs manual review, or not applicable. Start with the motion inventory: each animated layer, its effect type, trigger, duration, and easing. Then report issues with the layer, breakpoint, current value, expected value from Settings, impact, and recommended next step. End with: - Items that need testing on a real device with reduced motion on. - Any settings that were inferred rather than provided. - The top three fixes by impact.

What does the Motion Skill teach your agent?

One motion system

Durations, easing and offsets from one scale instead of one-off values.

Motion with a purpose

Flags decoration that competes with your message or your main call to action.

Safe for everyone

Checks reduced motion, touch devices, flashing and auto-playing content.

What changes with the Motion Skill?

Without the skill

Every section with its own easing

Hero text hidden behind an appear effect

Effects that ignore reduced motion

With the skill

One set of durations and curves

Hero visible within 300ms

A clear reduced-motion fallback

How do you use an AI-Skill?

01

Copy Skill

Download and copy the skill after purchase.

02

Add to your agent

Drop the skill file into your Framer AI agent’s skills.

03

Build

Prompt it with with /skill included. Your agent now follows the skill’s rules.

Get the Motion Skill

One set of durations and curves

Hero visible within 300ms

A clear reduced-motion fallback

Free

At a glance

At a glance

At a glance

The Motion Skill is a free AI-Skill that has your agent check every animation for consistent timing, purpose, performance and reduced motion.

The Motion Skill is a free AI-Skill that has your agent check every animation for consistent timing, purpose, performance and reduced motion.

Works with

Framer

Version

1.0

Last updated

Frequently asked questions

Everything about installing, using and updating this skill. Missing something? We’re happy to help.

What is an AI-Skill?

Can I combine multiple skills?

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